#ifdef vs #if and if | Randy Gaul’s Game Programming Blog

Compile-time settings and whatnot often make use of #define, #ifdef, and #if. I would like to make the case that using none of these is the best option, and plain old if-statements ought to be used most of the time.

http://www.randygaul.net/2016/07/07/ifdef-vs-if-and-if/

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